Deflection from Flip?

Hello, I am trying to perform a deflection from the attached sword’s collision on a emitted object, but nothing is happening. Can emitted objects have their direction changed since they’re still movable? Is it because the collision derives from the behavior the attached item belongs to? (IE player pawn) I tried to just use the player’s collision and still nothing triggers a flip from the emitted object. Any and all help would be wonderful. Many thanks!

My game this is happening in:My Game

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Attached objects don’t have collisions.

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Okay thank you for the information on that. I guess I’m going to need to be creative to make that part of the game work.

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