A problem I face a lot is when I try to use a proximity to find the same type of object as the object the proximity behavior is on, it always detects itself and messes up my behaviors. I currently haven’t found a way to fix this, but a simple “Do Not Include Self” button for this situation would fix it pretty fast.
Already mentioned this before, would be awesome to bave
This is fixed with tonight’s update
Thanks for your help.This’ll make things a lot easier