Okay so I was just thinking how I can do something with other objects if it hits a ray.
This is the trick: When doing raycast, all other objects do raycast too but to the opposite direction (+180). So if ray A hits object B, ray B hits object A. Now you can do something with both objects! We can make guns in flowlab!
Can’t you already do guns without your raycast or even the raycast implemented since they shoot bullets/projectiles?
But if you make projectiles too fast it’ll be able to go through objects. I want to hit the enemy immediately, so as fast as possible.
I think an option to message “last raycasted object” (or something - that isn’t too clear) might do what you want? I almost added that when I added the Ray Cast, but I didn’t mainly because the message settings panel is getting complicated.
@Latif3 , If raycast hits object A, it sends the angle of the raycast to all objects A, object A receives raycast angle, adds 180 to it, and casts raycast at that angle, if it hits the original object then it outputs. No need for last raycasted. Did I miss anything?
@grazer that would be a nice feature
Why dont we have it to where its a drop down box
Last raycasted? That’s exactly what I want. Yes do it!