I’m experimenting with world generation, but whenever a lot of space is generated. Is it because there are a lot of objects are in existence? Is there way to decrease the lag while keeping the generated space?
When you are looking for performance bottlenecks, the best place to start is the performance metrics. I took a look at your game, and it doesn’t seem laggy at all, maybe you fixed it?
Damn how are people so much better than me?
My bruh literally hopped on the forums a month ago and he’s already gone god-level with the stuff he’s making