Does having a bunch of objects with hardly any behavoir cause lag?

I’m experimenting with world generation, but whenever a lot of space is generated. Is it because there are a lot of objects are in existence? Is there way to decrease the lag while keeping the generated space?

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When you are looking for performance bottlenecks, the best place to start is the performance metrics. I took a look at your game, and it doesn’t seem laggy at all, maybe you fixed it?

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Damn how are people so much better than me? :joy:
My bruh literally hopped on the forums a month ago and he’s already gone god-level with the stuff he’s making

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