Door automatically open/close

How can I make it so a door will open then when you get so far away from it it will close? I’ve tried proximity but it doesn’t close the door again, and I’ve tried raycasts.

Smart people that might have an answer

@CodeAlpaca, @Galactian, @Deadly_Smile

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Use the “In View” behavior, it’s at the very bottom of the Triggers list.

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Use a proximity looking for the player and a NOR logic gate.

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If you want the door to still be on screen and close do what Galactian said. You can also get the X and Y and use the distance equation to figure out how far the player is (The reason to use this would be if it had a slight effect on performance)

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Ok, thank you that worked never used logic gates before so it didn’t come to mind. :laughing:

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I’d recommend using the distance formula since it’s not simulating an entire proximity which makes it way less laggy.

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distance formula

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Wow, I didn’t know I was smart, you can use raycasts and do animations and with enables to.

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