Flowlab Game Creator - No More Linky for you. So… Door, I need it to somehow let you in without it using a system that either changes the hitbox size or moves the object itself… Any help?
Use the enable block, that turns off its collisions
It doesnt work, tried that first
Nevermind, It was a mistake on my behalf lol. i hooked the enabled true when its ON instead of vise versa
Its still doesnt work as i found because it cant turn off once collision is gone
Then try removing collision
You could have the door emit or spawn a solid object on top of it. The door will be non-solid, but the spawned object would be solid.
When the player triggers the door to open, it deletes the solid object and allows the player to pass through the door.
I would say that the enable false behavior does work, but I think once it turns false, it’s kind of a one way. Or at least what I found out. You might be able to have another object send a message to it to turn it back on so it’s solid again.
Check the door at the end of level 1 it might help
That would in theory work, but i might do it with the doorframe and the door itself
It worked, Actually works to well lol