Door Shenanigans

Flowlab Game Creator - No More Linky for you. So… Door, I need it to somehow let you in without it using a system that either changes the hitbox size or moves the object itself… Any help?

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Use the enable block, that turns off its collisions

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It doesnt work, tried that first

Nevermind, It was a mistake on my behalf lol. i hooked the enabled true when its ON instead of vise versa

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Its still doesnt work as i found because it cant turn off once collision is gone

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Then try removing collision

You could have the door emit or spawn a solid object on top of it. The door will be non-solid, but the spawned object would be solid.
When the player triggers the door to open, it deletes the solid object and allows the player to pass through the door.
I would say that the enable false behavior does work, but I think once it turns false, it’s kind of a one way. Or at least what I found out. You might be able to have another object send a message to it to turn it back on so it’s solid again.

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Check the door at the end of level 1 it might help

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That would in theory work, but i might do it with the doorframe and the door itself

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It worked, Actually works to well lol

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