aaayyyyyy, the first time I’ve missed an update, let’s gooooooo… eh hehe… haaaaaaa <( _ _ )>
First of all, an update on what’s going on. I’ve been busy with some stuff, mainly the Flowjam, so I decided to focus on what I was doing instead of this. I’ll still do this again this week so that I’m caught up on what I need to do.
Now what I wanted to say last week was just laying out a road map, mainly as a way to plan things out but to also give a bit of insight as to why I’m doing what I’m doing.
As a side note, I have a notebook that I just write stuff down in, generally, stuff that comes to mind, so what I feel is most important on the list that I make is what I try to focus on, it’s a nice way of keeping track of all my ideas before I delve too deep into things.
When I began animating with the placeholder I realized that the sprite I originally made was far too complex. It used tons of different colors that blended in with itself, the actual outfit of the player is also troublesome due to how bulky it is. The reason I bring this up is that I need to do a bit of redesigning of the character, so that’ll be the first thing I’ll need to do.
I know I have a ton of player animations I want to make, but they take quite a while so I want to get the basic movement down first, starting with idle, walk, first sword swing, and roll animations.
Moving away from the player I also want to get started with making the world by making room mockups, that way I can make sure everything is to-scale and also open up my ability to make UI.
Most of my work, for now, will be from these things, but for now, I’ll be reinstalling my brain.
Oh, and since I mentioned this last time, I did participate in the Flowjam, so if you have time, check it out!