Just made this. It’s very easy to import and to understand.
Give credit if you’d like, you don’t have to.
you should also make an option for a line that follows the mouse and that isn’t just a straight line by spawning blocks where ever the mouse is (you can also put it on a slight delay to reduce lag if there is any and have it not spawn the blocks when the mouse is still holding down but not moving).
but that’s already been done a lot, i’m pretty sure this is the only draw line example, unlike normal drawing which is not only much easier, it also already had examples.
hadn’t checked if it had examples, was just saying you could add a button that changed the line you draw from straight to scribbles and scribbles to straight, that way you could show off both of them at once.
I’m extremely confused, why would I want to convert a line to a scribble, that’s not possible (unless you want rng but why would that be useful) I understand the convert a scribble into a line, but that’s a difficult thing to do, and I’m not completely sure how that works.
I wasn’t talking about converting I was just saying to make an option for the hand to draw either a scribble or a line, not converting a line into a scribble (and by scribble, I just mean multiple blocks that follow the hand, like a pencil).
The problem with drawing by spawning is that you can have imperfect lines because you can only draw at a framerate of 30fps. I tried making an example last year that would help this, but the drawing is super slow to keep lines. Though I now have an idea on how to make something with much more precision, so possibly see something from me in the future. Here’s my current example:
Flowlab Game Creator - Better Drawing
But about @Galactian’s example, it’s a pretty good method of drawing lines. Normally I would think of using math to place the object in between the start and end positions, but this is a neat shortcut to do.
The lines would be supposed to be kind of messy because that’s the style, and there is a block to increase the frame rate to 60 fps, it’s under Game Flow named Frame Rate (you can do anything from 1-60 fps, pretty sure it caps at 60 though).
nvm, the Frame Rate is for the physics of the game, the logic and behavior already process things at 60 frames per second.
The editor runs at 30fps and that is fixed.
Frame Rate is just for physics.