Ducky Metroidvania Game (Devlog)

not the only, me and @Etea are theorists too

No, there is multiple theorists but there’s one that I know of actually is working on a Ducky theory

1 Like

can’t you just use animations?

yeah but you see you could unlock secret rooms out of sequence with how animations are set up so I would have to make thousands…

Yes there are multiple theorist here…But in my opinion I think I am the most active.

1 Like

Yeah, and you actually post about it…

1 Like

oh yeah didn’t think about that

well i guess there won’t be a map

1 Like

Another ducky theory is coming today. My theories are getting a little bit better but not as good. So heads up, Ducky Theory Part 2 is almost here.

1 Like

no there will it’s just not a priority right now.

1 Like

You interviewed me so this better be good!

I hope so. Making theories is not easy and finding the deeper meaning of the game is not like the snap of a finger, so I dont know if it´s good or not.

1 Like

no just use go to with multiple frames and use AND statements

-_-
but that still would mean I would have to have multiple different map drawings I would have to make.

yes but it wouldn’t be that complicated…

.-.
Ducky is gonna be a big game with like 5 different areas each with 5-8 different secret rooms… If I add 8 to each that would mean I would have… 40 different rooms then I would also have to count for the different ways you can unlock each which would put me over like 150(?) frames

1 Like

:grimacing:
yeah idk… maybe map isnt the best idea

1 Like

so yeah a little more complicated then you thought huh lmao…

1 Like

you could just not put the secret areas on the map at all

1 Like

Here is what I am working on. Take your time to read what I have found

2 Likes