Hello,
Does anyone have the knowledge of how to create a dynamic lighting system? My goal is to use a flashlight to penetrate darkness at multiple angles. Thanks for any help!
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Ray casts. Have them in a cone shape and use @Galactian ray cast line example. I think that should work.
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Here’s my lighting example:
Flowlab Game Creator - Lighting System
But for thing like a flashlight, you can try something like this:
Flowlab Game Creator - Simple Flashlight/Dynamic Fog
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The issue is I have no way for the blocks hit to acknowledge that they are lit up.
Those are the same link, is that intentional?
I updated the link, but there isn’t a full way to create occlusions.
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