Dynamic lighting?

Hello,
Does anyone have the knowledge of how to create a dynamic lighting system? My goal is to use a flashlight to penetrate darkness at multiple angles. Thanks for any help!

3 Likes

Ray casts. Have them in a cone shape and use @Galactian ray cast line example. I think that should work.

1 Like

@rcreger and @JR01 summoning (they both have examples if I remember correctly)

1 Like

Here’s my lighting example:
Flowlab Game Creator - Lighting System

But for thing like a flashlight, you can try something like this:
Flowlab Game Creator - Simple Flashlight/Dynamic Fog

3 Likes

The issue is I have no way for the blocks hit to acknowledge that they are lit up.

Those are the same link, is that intentional?

I updated the link, but there isn’t a full way to create occlusions.

1 Like