Collisions are an important and should editable, like for example being able to make spikes not hurt you when only slightly touching the spike.
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You could make a smaller sprite then use animations to make it larger, so that the hit box is smaller
i mean that you could precisely edit the collision shape instead of selecting one of the preset shapes
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Yeah the would be nice, but how flowlab calculates hitboxes it could slowdown the game because many edges and angles will be created
a good way to do that is allowing you add more vertices so you could just have a THICC BEAN or you can have an extremely precise collision that perfectly matches the character sprite