Collisions are an important and should editable, like for example being able to make spikes not hurt you when only slightly touching the spike.
You could make a smaller sprite then use animations to make it larger, so that the hit box is smaller
i mean that you could precisely edit the collision shape instead of selecting one of the preset shapes
Yeah the would be nice, but how flowlab calculates hitboxes it could slowdown the game because many edges and angles will be created
a good way to do that is allowing you add more vertices so you could just have a THICC BEAN or you can have an extremely precise collision that perfectly matches the character sprite