# Eldabyss: Heaven and HeII

**URL:** <https://community.flowlab.io/t/eldabyss-heaven-and-heii/46376>\
**Category:** Game Updates & Announcements\
**Created:** [December 27, 2025, 9:52am UTC](https://community.flowlab.io/t/eldabyss-heaven-and-heii/46376 "2025-12-27T09:52:57Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [December 27, 2025, 9:52am UTC](https://community.flowlab.io/t/eldabyss-heaven-and-heii/46376/1 "2025-12-27T09:52:57Z")

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~~_Also known as the actual Eldabyss 2_~~

**Eldabyss: Heaven and Hell** is the official sequel of **Eldabyss** in the form of a reboot.

The year is 3058. Vikku Lamphart, a Vampiric Symbion, finds himself thrust into the underworld suddenly almost as punishment for learning the truth of unexplained disappearances around his hometown of Leavenworth: they’re going to the Underworld to suffer for non-conformity. To his shock, though, he _isn’t_ suffering.

Bitter for answers, he finds a medium in the Underworld, explaining who’s behind this - an unclear threat referred to as the False God. Thrust into chaos, Vikku takes it upon himself to free the Mortal Realm by going on a wild goose chase to find and slay the False God, ending this power-trip-gone-as-expected once and for all.

### BEAUTIFUL VISUALS

Hell’s never looked so Heavenly. In an all-new and improved coat of paint, enamor yourself at the familiar, yet enhanced environments in front of you.

 ![image](https://community.flowlab.io/uploads/default/original/3X/4/3/43902136c8b0f5efee19a40b2b34b65649c25350.png)

### CONTROLS LIKE HEAVEN…

Boasting air-tight, fully-supportive controls, this installment of Eldabyss will feel better than ever before - reiterating upon the natural, graceful movement, paired with brutal, fast combat that many have grown to love.

### …BUT HARD AS ALL HELL!

It’s easy to start playing, but mastery and concentration are key. Can you weave through the Underworld’s forces, and swing back harder with your own?

[![](https://img.youtube.com/vi/8N8Tsciukz0/maxresdefault.jpg "Lilith first fight") ](https://www.youtube.com/watch?v=8N8Tsciukz0)

### FULL VOICE ACTING

Bringing the Abyss to life, this game boasts full voice acting from start to finish. Each and every character has a voice.

### COMBAT LOADED WITH SSSTYLE!

No longer do you evade your enemies with a quick shotgun blow and a sprint. Whether it’s bashing them with your shield, cutting them down with your blade, or filling them with lead, you’ll take the demons head-on and give them Hell!

![Parry](https://community.flowlab.io/uploads/default/original/3X/a/b/ab3a1901a3550f7eba393a25a7352718ee4f8f5f.gif)

![Combo](https://community.flowlab.io/uploads/default/original/3X/f/4/f44c6a5c0d8a16507cd80badba1ce7f1667f9635.gif)

### TRY IT OUT

Best of all? You can try the game as it gets developed now!

[https://extrez.itch.io/heavenandhell](https://extrez.itch.io/heavenandhell)

Thanks for the continued support over the years.

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**Author:** ![Samuel\_Tome](https://community.flowlab.io/user_avatar/community.flowlab.io/samuel_tome/32/71675_2.png) [@Samuel\_Tome](https://community.flowlab.io/u/Samuel_Tome)\
**Post date:** [December 28, 2025, 2:49pm UTC](https://community.flowlab.io/t/eldabyss-heaven-and-heii/46376/2 "2025-12-28T14:49:03Z")

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Very cool! Congratulations ❤🔥❤🔥

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**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [February 21, 2026, 7:52am UTC](https://community.flowlab.io/t/eldabyss-heaven-and-heii/46376/3 "2026-02-21T07:52:46Z")

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This game is taking a slightly different direction than originally planned, but fret not, that’s just indicating the original plotline isn’t 1:1 with the current plan anymore. Stay tuned, and PLAY THE NEW DEMO PLEASE

[https://extrez.itch.io/heavenandhell](https://extrez.itch.io/heavenandhell)

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<div class="post-metadata">

**Author:** ![extrez](https://community.flowlab.io/user_avatar/community.flowlab.io/extrez/32/71609_2.png) [@extrez](https://community.flowlab.io/u/extrez)\
**Post date:** [September 25, 2026, 5:58am UTC](https://community.flowlab.io/t/eldabyss-heaven-and-heii/46376/4 "2026-09-25T05:58:25Z")

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New demo has released!

[https://extrez.itch.io/heavenandhell](https://extrez.itch.io/heavenandhell)  
[https://extrez.itch.io/heavenandhell/devlog/1676331/autumn-demo-2026-many-changes](https://extrez.itch.io/heavenandhell/devlog/1676331/autumn-demo-2026-many-changes)

> **List of all changes**
>
> - Blood absorption per hit on enemy increased to accommodate for newly paced combat
> - VFX added to UI upon using a Blood Vial
> - Animation added to currency / Carmite display
> - New Longsword weapon - no tricks, all skill.
> - Hitstop added
> - Some upgrades added
> - New logo
> - Menu overhaul
> - Received damage cooldown raised
> - “TARGET EXECUTED” changed to “PREY SLAUGHTERED”
> - Original boss health bar brought back
> - Default Blood Vial count decreased from 20 to 10
> - Gravity changes that I doubt you of all people will actually notice. Geek.
> - Various sounds can have randomized pitches for variety’s sake
> - Minor optimizations? Probably? I don’t know, don’t play on a Chromebook.
> - Changed to 4:3 aspect
> - UI updates.
> - New status portrait, so you can gaze longingly at your favorite vampire boy. It also reflects health status.
> - Stamina consumption tweaks. Successful strikes now recover 10% stamina to keep the action flowing
> - New main font ‘DakutenMinchoRetro’
> - Walk cycle tweaked, all 16 frames restored
> - The player has a proper landing animation now
> - Double jump animation altered to look more weightless + “front flip” animation was causing bugs
> - Room transitions are significantly faster
> - Proper intro
> - Knockback removed due to balancing issues.
> - The player receives a brief freeze/stun frame on damage, along with a visual effect and overlay to accommodate.
> - Blocking now reduces received damage by 50%, converting it into pushback. This feature is actually relevant. Press F. Is that listed anywhere? I hope so.
> - Meat Puppet AI redone, resembling a more passive enemy
> - Rudimentary working pause menu, allowing you to access options mid-game.
> - Various visual and balancing fixes
