Woah! How did you come up with all that?
Wow!
That is very cool.
To tell the truth, I’ve probably changed over a dozen names since I made the original, lol.
Here’s the gradient version!
Is there too much green and not enough white…maybe?
Here’s the second version…
Here’s the final product! I’ll add as many more names as I can… once I come up with them, lol. This drawing was originally made with a 544x288 pixel grid, but then was enlarged to 1024x512 for the labels and background.
Love the drawings!
All I want to know is what schoolwork that was.
It’s probably his work page?
I drew some concept art for Vironia V3! You’ll find out what it’s used for in the next update!
What in Sam hill’s name is Vironia?
My jaw just dropped off. Hold on while I find it… It’s under the desk somewhere.
(Nobody put this on Quotes out of Context, or I WILL come for you.)
Hrmsch… there we go, it’s back on.
Vironia is a game I started developing on my own 2-3 years ago. That was Vironia V1, one of my first games. After I learned the basics of the engine, I teamed up with Flying Fajita and Braden S to make The Vironia Saga, about 1.5 years ago. This was Vironia V2, the saga… recently, that decided that it didn’t want to load at all (Plus, V2 was a bit messy too), so Braden S and I are re-doing it as Vironia Saga V3! That is where the art I just posted is from.
I don’t know how you missed all of the devlogs and other topics about it.
Those are names of people from the Salem Witch Trials.
I am going to send 551 Vora’s to your location.
Yeah, we were watching a documentary in class.

I made a custom behavior sprite! It’s a menu button for the Ember’s Examples game, which I’m completely re-doing. It even blinks three times and has the same hover-over animation as a real bundle!
By the way, I’m re-doing the whole game. It shouldn’t take that long.
It looks pretty cool.











