theyre all very balanced and fit into the actual game
Yeah pretty sure
Me neither. I’m working on a Java Modpack as-well.
Most definitely. If only it were on console. The reason I mostly play bedrock, even on my PC, is because some of my friends play console.
A modpack is a collection of mods, what I’m making is a standalone, original mod.
Is it for the First Sit?
Yep. It’s a concept loading screen, although I think I should re-do it a bit. The background would look better in black, agreed?
Yeah but why need a loading screen? Unless… it’s… a fake one?
It’s just a concept, but I wanted to make the game a bit more interesting.
Who else thinks this is a bit outdated?
It doesn’t look all that good to me…
It is great, but I think you should redo it and add more examples!
I’ll be adding a few more examples. The ones I have are mostly basic things.
I don’t know if you are talking about the title menu or the actual examples themselves.
If it’s the title, I recommend finding a way to merge the text or title into the background. Basically, making it apart of the overall background, but still easily noticeable. I don’t think a bright blue square behind it looks all that great with the code wired background that you currently have.
One thing I would recommend is to make a simpler version of the behavior block, and use one or two for the title, then have smaller ones web out for the rest of the background or something.
I can’t tell if that is what you attempted previously, considering the block the menu is on is a different color from the rest of the smaller squares.
I believe that’s intentional, it makes the overall gun look smoother.
Maybe, but it bugs me a bit.
I re-did all of my examples! They are now individual games.
I have a base player sprite:
He’s in every game.
He doesn’t use animations, but size. 120% when the player presses W, and 80% when landing.
I used JR01’s 16-frame tilemap for the base, which is also in every game.
For the coolownd example I drew shootable pods and an aimer that circles around the player.