Ember's art and animation club [OPEN TO REQUESTS]

theyre all very balanced and fit into the actual game

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Yeah pretty sure

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Me neither. I’m working on a Java Modpack as-well.

Most definitely. If only it were on console. The reason I mostly play bedrock, even on my PC, is because some of my friends play console.

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A modpack is a collection of mods, what I’m making is a standalone, original mod.

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image

It looks good in action.
Try and guess what this is for.

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Is it for the First Sit?

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Yep. It’s a concept loading screen, although I think I should re-do it a bit. The background would look better in black, agreed?

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Yeah but why need a loading screen? Unless… it’s… a fake one?

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It’s just a concept, but I wanted to make the game a bit more interesting.

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image
Who else thinks this is a bit outdated?

It doesn’t look all that good to me…

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It is great, but I think you should redo it and add more examples!

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I’ll be adding a few more examples. The ones I have are mostly basic things.

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I don’t know if you are talking about the title menu or the actual examples themselves.

If it’s the title, I recommend finding a way to merge the text or title into the background. Basically, making it apart of the overall background, but still easily noticeable. I don’t think a bright blue square behind it looks all that great with the code wired background that you currently have.

One thing I would recommend is to make a simpler version of the behavior block, and use one or two for the title, then have smaller ones web out for the rest of the background or something.
I can’t tell if that is what you attempted previously, considering the block the menu is on is a different color from the rest of the smaller squares.

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Ooh, nice. The outline is cut in a few places.

I believe that’s intentional, it makes the overall gun look smoother.

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Maybe, but it bugs me a bit.

I re-did all of my examples! They are now individual games.

I have a base player sprite:


He’s in every game.
He doesn’t use animations, but size. 120% when the player presses W, and 80% when landing.


I used JR01’s 16-frame tilemap for the base, which is also in every game.

For the coolownd example I drew shootable pods and an aimer that circles around the player.

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Just added this Beautiful reticle to the Cooldown example.

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