Emit bugfix request

It’s been like this for years, but nobody has ever really said anything about it. @grazer, the emit needs to be adjusted, so it spawns exactly over top of the emitting object, and the distance acts more accurately. We have objects emitting far away from the emitter objects, sometimes even above or below them, making trails and projectiles look really bad. Until now, I’ve used position methods to fix it, but it really is getting to be a pain having to adjust these emitted objects.