Emit Center Problem? - Solved -

I’m sorta new to Flowlab, so I haven’t really done much in terms of experience.

I want to use the emit behavior to create a trail for my character. I used the following layout:

Screenshot 2018-02-19 at 19.05.51

The object being emitted is 64 by 64, and the character is 32 by 32 pixels.

Yet, for some reason the trail shows like this: (The white circle is the trail and the green square is the character)

Screenshot 2018-02-19 at 19.07.30

Is there a way in which the trail will match the position of the player?

Edit: Nevermind, I found a loophole to this.

I have the same issue… how did you solve it?

@Nerthus, post a link to your game and I’ll take a look to try and see what the issue is.

@Nerthus, what I believe I did (It’s been a while since i solved it) is I expanded the length of the trail’s canvas, bringing the trail sprite down by 64 pixels. This way, the sprite is behind the player.

Hopefully it works.