Emitted trails not rotating properly

Link: ULTRA-DEMAKE - Flowlab Game Creator
Level 6, TestLevel
Relevant objects: Projectile, ProjectileTrail
Press F to parry, projectiles go towards your cursor

The projectiles in my game emit a trail which is supposed to keep the rotation of the projectile itself, using the Rotate Objects property of the Emit behavior.


However when they are parried to the LEFT specifically, this property stops working. When they are parried to the right, it works as normal. I don’t know why this is happening?

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Apologies for the nooberness, but how to parry the emissions?

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I usually use the timer instead of the always block.

It prevents as much lag.

And also make sure the effect is on pixel off the sprite.

This does not solve my problem, as it is a problem with the sprite rotation, not offset.

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On mobile so hard for me to test, but when it’s parried to the right, it works, and the left it doesn’t match? Sounds like the issues is the object being flipped changing the rotation, try inputting the rotation instead

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How do you parry? It doesn’t seem to work for me

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So, you jump up to the orb thing, and basically punch it with “F”. Then it should shoot towards your cursor.

Doesn’t work for me, I just die

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Its kinda finicky? You cant hit it, but just get close enough. If that makes sense, lol.

Wait, are you on the test level?

I’m on the test level

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Actually, its not working now… Braden must have changed it? It wasn’t like that a while ago. Sorry