Emitting in a certain place

How do I make an emitter emit something in a certain place or how does it decide where to emit an object. I need to know.

when you emit an object… it comes out the object that has that behavior in its logic… if you want to make it emit in a different spot, you may use once, number, position (set to grid)

hi, I have a similar problem. :s
I would like to attach some weapons end shields to my character, but
the items attach behind him. What can I do?
Thanks in advance:)

On the object menu… There is a tab. It may be hard to spot. It has a drop down box with layers… It will decide what later is closest to the screen

Thanks for the info!