Enemy AI

I need to know how to make an Enemy AI. I tried doing Always —> Number —> Velocity but it doesn’t chase the player. Here’s the link to my game: http://flowlab.io/game/play/107549



I might be able to help

Okay thanks

Grazer made a game explaining this, but I don’t have the link :stuck_out_tongue:

You can, well… In my temple explorer series some enemies, use a proximity, that is connected to a point-at with matching X/Y. I also made it to where it repeats, then you connect the proximity to the switch (to turn it on) then you have a always–switch—number (I use 5)— velocity (forward). ALSO make sure the object’s forward matches the sprite…

Is that clear? (Helpin cuz I need some myself)

Nevermind, I am okay with how it is


you forgot to put the repeat on themoving keys