Enemy Damaged Help

How would I set it up for an enemy to flash red when damaged(and flash back to normal) as seen in diep.io? Any help is appreciated!

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When the enemy is hit

Number (200) → Color Behavior (Red)
Timer (How long it’s red for) → Number (100) → Color Behavior (Red)

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I’m pretty sure 110 is the default color, right? 100 would be a bit darker?

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I thought 100 was the default, maybe it’s not. Either way, it should work (just switch 100 to 110 depending on if it makes it darker). If you need any more help just @ me and I’ll be happy to help :llama:

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I thought it was 100 like 100%

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Animations work as well like in Gamougg 3 the Endermen.

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PFFFFT, you’re both right. It’s 100. I even found a topic where I said it was 100:

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Can you give me a snip of how the behaviors should be set up?(I fixed it, thanks)

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