The theme was Sacrifice, but really it was just an excuse to try out this idea for scanned in backgrounds that I’ve been wanting to test. The gameplay is glitchy and the story is pretty opaque. It’s based on the old (and equally opaque) Swordquest series on the Atari 2600.
Give it a try. Take a stroll around the castle grounds and see what you can find. It is beatable (@JR01 even cheesed it) but if you abuse the boundaries or do things out of order it might seize up.
I’m planning to spend a day or two tightening up the bugs and giving the boss some actual AI. But that will be after the jam.
Thanks as always to @Baconcat008 for the rocking soundtrack.
I picked this up this giant book of royalty free illustrations at a yard sale for $4. Scanned them into photo shop, chopped them all together and then drew an overlay box in flowlab for the shading.
Yup, There are definitely some holes to plug. Once judging is over I’ll spend an afternoon de-bugging. I would say that I think this is the first time someone has speed run (speed runned? sped ran? spud runned?) one of my games - that’s been documented at least. I think someone said they completed Omicron Outpost without fighting any monsters and just running fast to the right.
The judging period is over and Sacrifice at Hollow Castle came in 66th out of 250. Not too shabby. @Baconcat008 's soundtrack got the most love (ranking 50th), and gameplay and theme faring the worst. I’ll give it some attention next week and make it more playable.