Fade out level transitions? (Also jump-right/jump-left animation issue)

I’m trying to make it so when I transition to another level, rather than the scene just cutting in and out abruptly, I want the screen to fade out and the new screen to fade in, how do I do this. I’ve seen this in “The Graveyard” but I’m not sure how to do it even when trying to scope it in the editor.

Also while I’m at it, when I jump straight up the animation I have plays. But when I press up and right or up and left at the same time to jump at an angle, the animation doesn’t play.

I want to do these in my game I’ve been working on http://flowlab.io/game/play/786820

One thing… Don’t create many discussions… If you are having a lot of doubts about the same game you could just post in the same discussion… The system may take your huge number of discussions as spam and block you.

1. Improve the jittery overlay in game
I don’t understand what you mean

2. Make a more appealing menu
Just train and draw I guess… I think there is not a special formula…

3. Fix jump-right and jump-left
Make this:
Jump animation (play) -> (stop) all other animations
or if that doesn’t work
Jump animation (play) -> Timer or repeater (it’s new) -> (stop) all other animations

4. Make smooth level transitions
Create a sprite in the GUI layer with the size of your screen then just add and remove alpha.

You can check it out on Awakening the 4. example in the menu of the game

@PixelPizza Sweet, you just answered all the questions I messaged you with. Most of the problems I wrote in the description of the game is more of a personal to-do list, that’s why I have “make a more appealing menu” in there.

Also I have different problems at different times, all my posts and comments are hours apart from each other, and because there isn’t too many people on the forums my posts and comments stay on the top for awhile.

Whoa. Maybe there is a topic spam detector, because his account got wiped earlier, like CBG when he creates too many topics.

So yeah, if your questions are all for the same game, just make a topic for that game.

@“Mhx Ar” that attempt I made last time that ended my account was the first in 3 weeks, I think it involves clicking the go back button- it causes a glitch. There is no spam block like that- it would do the whole 300 seconds thing

@“Mhx Ar” I actually said that in the email that vanilla must’ve accidentally detected me as spam. But Grazer just said there’s something triggering this and my account was deleted. You’d think I’d be “kicked” or “banned” if I was spamming rather than my account being deleted though.

I feel like the forum system is a bit flawed. Like the person who most recently commented shouldn’t be there. If I make one topic and comment on 2 other posts then my profile picture and name is put right on the front page three times in a row which makes people think you’re spamming. It’s quite annoying because I can’t use the forums as much as I’d like because even if I comment on other posts it looks like I created the post. Plain stupid in my opinion but I don’t think vanilla is that customizable.

Edit: Crimson might be on to something.

@grazer Forum bug found?

Also @PixelPizza I can’t quite figure out still how to do the smooth level transition. I did what you said and even tried the code in “The Graveyard” and still couldn’t get it working.

Mine is even easier and simple, heres the code… It activates with a message:

{“behavior”:{“links”:[{“output_id”:“172d8c2457b1a643o0”,“input_id”:“172d8c1a04411a4bi0”},{“output_id”:“172d8c2142105341o0”,“input_id”:“172d8c2457b1a643i0”},{“output_id”:“172d8c1e146c174bo0”,“input_id”:“172d8c2457b1a643i1”},{“output_id”:“172d8c2142105341o0”,“input_id”:“172d8c2457b1a643i1”},{“output_id”:“172d8c1e146c174bo0”,“input_id”:“172d8c2457b1a643i2”},{“output_id”:“172d8c1c45521e47o0”,“input_id”:“172d8c1e146c174bi0”},{“output_id”:“172d8c1c45521e47o0”,“input_id”:“172d8c1e146c174bi0”},{“output_id”:“172d8c1e146c174bo0”,“input_id”:“172d8c2457b1a643i1”},{“output_id”:“172d8c1e146c174bo0”,“input_id”:“172d8c2457b1a643i2”},{“output_id”:“172d8c1f4f414f42o0”,“input_id”:“172d8c2142105341i1”},{“output_id”:“172d8c1f4f414f42o0”,“input_id”:“172d8c2142105341i1”},{“output_id”:“172d8c2142105341o0”,“input_id”:“172d8c2457b1a643i0”},{“output_id”:“172d8c2142105341o0”,“input_id”:“172d8c2457b1a643i1”}],“nodes”:[{“x”:630,“behaviorType”:“logic.properties.Alpha”,“outputCount”:1,“group”:"",“y”:224,“name”:“Alpha”,“inputCount”:1,“id”:“172d8c1a04411a4b”},{“x”:450,“behaviorType”:“logic.logic.Value”,“outputCount”:1,“group”:"",“y”:192,“name”:“Number”,“tag”:"",“startVal”:0,“inputCount”:3,“id”:“172d8c2457b1a643”},{“x”:-90,“behaviorType”:“logic.components.Mailbox”,“outputCount”:1,“group”:"",“y”:288,“name”:“Mailbox”,“msg”:“now”,“inputCount”:0,“id”:“172d8c1c45521e47”},{“id”:“172d8c1e146c174b”,“x”:180,“behaviorType”:“logic.triggers.Timer”,“outputCount”:1,“group”:"",“count”:0,“y”:288,“name”:“Timer”,“inputCount”:3,“delay”:0},{“x”:-90,“behaviorType”:“logic.triggers.Once”,“outputCount”:1,“group”:"",“y”:128,“name”:“Once”,“resetOnLevelStart”:false,“inputCount”:0,“id”:“172d8c1f4f414f42”},{“x”:180,“behaviorType”:“logic.logic.Value”,“outputCount”:1,“group”:"",“y”:128,“name”:“Number”,“tag”:null,“startVal”:0,“inputCount”:3,“id”:“172d8c2142105341”}],“v”:“2”}}

Awesome, thank you, Ill try it.