undo button in the code editor (people have said this before but I just accidently deleted a whole bunch of work so i thought of it again.)
a bundle option where you can choose “set all (raycasts) in this bundle to (ground)” this means that in the first brackets, you choose something. (raycasts, collisions)
and in the second brackets you choose an object type.
this would be really helpful for my auto tiling bundle that i use between games, then i wouldn’t have to manually change all raycasts to “ground”
I’ve also noticed that when changing the colour of an object (enemy flashes white when hit for example) black doesn’t change to the colour that is set. is this a bug, or is that
how it’s supposed to work? Either way, I would appreciate if there was a way to make the black change with the rest of the colours, maybe as a check box, kind of like the “don’t
pause this object” but “black changes with other colours”
I’m really sorry if I just don’t know how colours work.
alright I think that’s it. thanks for reading (: