Filter is broken!!!!

You could send this y to the player and filter them to the player y.

Each power-up would need a number the be set to go into the in on the switches and an always into the number.

Use the player y to turn on and off switches after with the filters. This could change the power-up even if you didn’t collect the power-up.

@“JR 01” can you send a picture?

I found a better solution,
In the player, you know how the pass on the filters turn the switch on?
Use the fail on the filter to turn the switch off.
This way you wont have multiple power-ups going off.

If your asking if there is a way to make the random more random, I suggest using a bigger number (preferred to be even of the multiple of 3).
Such as 9, us a filter less than 4 for one, use 2 filters with greater than 3 and the other is less than 6, and use greater than 6 for the last filter. This way the number is random between 1 - 9 with 1 - 3 to the first power-up, 4 - 6 to the second, and 7 - 9 for the last power-up.
More numbers = More random numbers generated

Thank You again! @“JR 01”
I might need more help soon :slight_smile:
Check the credits in my game you might be in it :slight_smile:

@“JR 01” Bomb won’t work now!
if you play and get the lazar it doesn’t work wfi