[Fixed in HTML5] Timers continue to run when game is paused

Whenever the pause behavior is active, all timer behaviors still count down.


@grazer I wish this was fixed

Well… if everything was paused internally too, functions such as GUI, timers, and clicks wouldn’t work anymore.

Instead, either making 2 pause behaviors (one for the game and one for the timers specifically)
or make to timer behaviors just for when pausing.

Having 2 different pause functions sounds better and easier to use, but you could also just make a box you can click on in the timer menu as another option.

This is less of a bug and more like a feature request, but this could be really useful.

Timer pausing is fixed in HTML5 version