Whenever the pause behavior is active, all timer behaviors still count down.
yep
Well… if everything was paused internally too, functions such as GUI, timers, and clicks wouldn’t work anymore.
Instead, either making 2 pause behaviors (one for the game and one for the timers specifically)
or make to timer behaviors just for when pausing.
Having 2 different pause functions sounds better and easier to use, but you could also just make a box you can click on in the timer menu as another option.
This is less of a bug and more like a feature request, but this could be really useful.
Timer pausing is fixed in HTML5 version