[FIXED] Object not destroying on mouseClick


I am just starting work on an asteroid clone. For the test phase, I am trying to click to destroy/emit new objects. With the current setup, click on big asteroid and two smaller ones emit while the large one gets destoyed. This works fine.

However, the two smaller ones that are emitted do not behave properly. They show no response to clicking.

I have a backup set up that if you click spacebar, they are destoyed as expected.

Any thoughts?

Maybe its just that mouseclicks only work on non-emitted objects? IDK…
Anyway i do know that collisions will work so that instead

This is fixed.