When using the Pause component, blocks created with a limited lifespan will expire while the game is paused.
Is this happening with objects that are spawned by an emitter? I made a trello card for this here: https://trello.com/c/D7zqaRrb/221-emitted-objects-despawn-when-game-is-paused
@grazer correct, in my game I can shoot bullets (which have about a 1.5 second lifespan when created from an Emit), and if I pause, the bullets stop moving, but then disappear after a moment, even though the game is paused.
Hey @MattKimball - This issue should be resolved with the latest release