In Fallout, it uses a certain type of movement logic so that you can move about the screen without moving for eternity after a little push. But that’s a completely different story in the Call Me Kevin game. Jim’s movement is the exact same as the movement in Fallout, so why doesn’t it work for him but it works on the other game? This is really weird, and it’s putting the progress of the whole game at a stop. Please help guys!
http://flowlab.io/game/play/1009901 (Fallout)
http://flowlab.io/game/play/1225218 (Call Me Kevin Game)


I don’t know, I forgot.