# FLESH SICKO (blargh64)

**URL:** <https://community.flowlab.io/t/flesh-sicko-blargh64/43157>\
**Category:** Game Updates & Announcements\
**Created:** [May 21, 2024, 9:23pm UTC](https://community.flowlab.io/t/flesh-sicko-blargh64/43157 "2024-05-21T21:23:06Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Blargh64](https://community.flowlab.io/user_avatar/community.flowlab.io/blargh64/32/71477_2.png) [@Blargh64](https://community.flowlab.io/u/Blargh64)\
**Post date:** [May 26, 2024, 4:28pm UTC](https://community.flowlab.io/t/flesh-sicko-blargh64/43157/8 "2024-05-26T16:28:09Z")

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## Devlog #2

_ **May 26rd, 2024** _

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> **[Flowlab.io - ANIMOSITY old](https://flowlab.io/games/play/2552281)**
>
> Animosity- a strong hostility towards something or someone CREDITS- Thanks to extrez for the blood system! Thanks to my friend Adam/Deadly\_Stars for the Knife Blaster idea! Thanks to my godbrother/bestest friend for the Piercer idea! ...

Since the past 3 days, I’ve worked on many things. I made enemies, did a pistol, added slam attacks and even added blood, thanks to extrez’s [blood effect system.](https://community.flowlab.io/t/blood-visual-effect-system/41174)

I am now going to make a gun my god brother suggested and add a few more enemies.

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## Bugs-

- None yet.

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Additionally to this second devlog I’d like to ask if anyone would want to be pinged for updates.

_Poll ([view on site](https://community.flowlab.io/t/flesh-sicko-blargh64/43157/8))_

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_[View the full topic](https://community.flowlab.io/t/flesh-sicko-blargh64/43157)._
