Flexible layering

Ok. I know that there’s at least one more person who wants this other than me.
Layering you can change. In the sprite, you can choose a fixed layer, but that makes it hard when you want to make isometric games, or semi-top-downs, because your object will just stay in that layer forever, and make the game look janky :frowning:

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Yeah, this has been requested lots of times, and I really need to add it, but it won’t be added before the Summer Flowjam is over for sure.

Here’s the Trello card: Trello

Basically the issue is that right now, the render order is determined per type (in the settings panel) and not per individual object.

I need to add a mechanism for each individual object to have its own order value to support this feature.

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Sick!
With the game I’m making right now, that would be super awesome, because it relies mostly on layering.

Just making sure you read that correctly: I said that it won’t be added during the Flowjam. I pretty much avoid making updates during a game jam so that I don’t break things while folks are working on a schedule.

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I know. Just saying :slight_smile:

ok, cool :+1:
Just making sure…

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