Flipping Sprites at Runtime?

Hello again!

I have a pair of sprites in my game that I am using to create slopes for the terrain in my racing game, and I was wondering if there was a way that I could use code to clone and flip the slope sprites so that the slopes are facing the opposite direction while the game is playing?
I’m attempting to do this so that I can:

A) Save memory and object library space in my editor (I’m limited to just 50 objects).
B) Make the process of creating terrain faster and less time-consuming.

(As of thus far, I’ve only managed to spawn the slope itself.)

all you need to do is use a flip block

I’ve tried doing that, but it just refuses to work for me.
Are there any examples of sprite flipping at runtime being done that would help me?

try using a one block