I don’t really know what this is, haven’t really been keeping track of whatever was going on here, but I assume you guys are trying to make like a mini contest or something. I guess just you know whenever the theme is posted and how many days you have to work on it and finish it, that’ll pretty much decide whether or not I’ll join in. If not, at the very least, if you want, I can help judge. Doesn’t really matter what the theme is, I’m not picky.
The post really explains everything but I will resume @“Mhx Ar”
A contest that happens every other week.
A contest to all the flowlab creators just for fun and game improvement.
The theme is decided randomly (between voted themes by the participants)
You have one week to finish it. Grazer will evaluate it. Grazer announces 3 winners.
The google form just help us to know how many persons are participating and what are the votes for the theme.
You said we’re not allowed to use outside resources. So no royalty free stuff? For example music from Eric Matyas. And what about the sound effects in the sound behavior?
Let the games begin!
You can now start building your game within this theme.
A reminder: The games will be base-evaluated in 3 main things ART, GAMEPLAY and FLOW.
You can send the link of your game to here or to discord in the next sunday ( day 22/ month 04/ 2018)
Have fun and Good luck!
If you are wondering why is there repeated themes is because various people picked that theme (and the green thing is my ip)
Everyone can still enter and make the game within the theme and send in a week.
The theme is space? How amusing. That’s the only thing that I’m really good at. I suppose I could spare a few hours on Tuesday and Thursday to work on something. Don’t expect anything high resolution, in fact, it might just be the same amount of pixel sprites as your 9-hour game.
Ok ok, everyone provably will surpass me on this one, I have FSAs this week, the most annoying test in the state of florida. I will try to submit an entry though
@CrimsonBlackGames well, you’ve finished like what 6 or so space games? You should know the logic for a space game better than anyone else. Meanwhile, I’ve never finished any of my games, and I just made Concepts and tutorials. I only have 2 days that I can maybe spend on a game, so I’m sure you’ll do at least as good or better than I am going to do.
Actually, I just remembered I had a dream last Monday, the 9th, that I was playing a really cool space game, and when I woke up I tried to look it up and see if it actually existed, and it didn’t. I just made it up in that dream. Luckily, when I have really cool dreams, I draw pictures and take notes in a journal for ideas for games that I could make. This is an opportunity that I could use to make that game that I had a dream of. I could at least make a concept of that game, that I could later use for a different game.
@grazer found a way to reproduce the bug I mentioned ealier. Set both the object being emitted and the object thats emitting to UP, and when the ship points straight up, the projectile fires sideways