It’s actually so weird if I have the behavior below something it doesn’t work, if it’s next to it AND behind it works fine, but if it’s above it cause an infinite loop. So it doesn’t look visually pleasing but it saves 4 frames "’\ _(o=0) _/’’’
1 frame coding is a completely different ball game.
Any suggestions on how to prevent an infinite loop when having 1 frame connect to another 1 frame and activate itself again?
It’s basically like a filter asking if a value is 0 = 10 and if it’s not raise it by 1. That works fine so I must be doing something wrong/thinking about it wrong. Well, that’s a problem for future me to solve I guess.
Defaultphobia runs rampant in the Flowlab community. Like a plague.
Halo is a cool guy, eh kills aleins and doesnt afraid anything
CodeAlpaca with JR01 examples
I do loops like this with some of the raycast test projects, could you send a screenshot of the loop?
I greatly appreciate your contributions to the semi-reality lore
That [REDACTED] art of Engine Speedor and Engine BearRV was made funnier when it was revealed in Gokaiger that Engine Mahalcon is their son
Lore
I know. This makes me wonder, how do Zords reproduce? This brings up some really interesting things in the lore.
I don’t think about it.
Yeah, on second thought, me neither.
if you wanna know then all you gotta do is go on deviantart!
That is never me lmao