I’ve finished attacks for AI and player, added health to player and AI (villagers), villager’s spawn a grave on death, which you can stand by to heal, added checkpoints so between level positions save, fixed overlapping text from beginning, added some more vanity sprites (decoration sprites, if that’s what you want to call them).
What if biting the NPCs (assuming you play as a vampire) spawns a grave and after a certain time limit respawns them as either an enemy or ally vampire? This would be a way to recruit members to your team, but can also backfire if the newly reborn NPC chooses to be your enemy.
Btw this is a pretty fun game and I am liking it so far.
Yeah that sounds about right. Like I said I’m only 20, so I figure there are probably quite a bit of people on here older than me, but the forums on websites like these are usually filled with a younger audience.
But yeah, this website is fun, and it’s really cool what you can do with it. I don’t actually know how to code myself, so I’m learning a lot from the younger crowd. I’m just a longtime gamer who always wanted to make my own games (and now I can).
I don’t like that idea, though it’s a good one. I’d rather stick with the idea of stabbing the victims with a sword (a vampire’s weapon, I read a ton of wikipedia before I added it no worries), and the idea is that the player sucks the blood after the villagers are dead.
Just added health regeneration btw. You can regenerate health by standing over a grave of your fallen enemy, the grave will disappear after 4.5 seconds and only has a 50% chance of spawning on the death of a villager.
Note: this game’s attacking mechanics has given me multiple ideas for games already, expect more projects along with this one soon!