So i have a sprite with 52 total frames, this is for all the animations, 52 total, so what happens if i go above the 28 frame limit? will it just not save the progress or what?
A spot of lag here, a spot of lag there. Lag. Just lag.
so its just slightly more laggy?
Yeah, just more lag.
It’s just a memory warning. Once you go above the certain requirement of frames, it slows the game down a little bit. Now I haven’t known it to slow it down considerably or notice any issues at all going above the limit, but I think if you were to have like 1000 frames on a single object it would slow the game down.
jeesh no xD i had only up to like 52 frames and i problably wont even use aall 52 frames
does it apply just to that one object or all objects?
every object gets its own frame memory, and the larger the sprite the fewer frames you have.
So a 1x1 might have 1000 frames, but a 2x2 would only have 250 frames
(2 * 2 is 4, which is 4 times more than 1*1. So the 1000 frames would be divided by 4)