Free Sprites and Advice (Pixel_Name)

I’m perfectly fine with waiting, I was just checking in

4 Likes

Ah okay

4 Likes

@DJ1

High Def

32x32

pixil-frame-0 - 2023-05-08T091940.823

8x8

pixil-frame-0 - 2023-05-08T091934.904

2 Likes

@DJ1

High Def

32x32

pixil-frame-0 - 2023-05-08T122156.837

16x16

pixil-frame-0 - 2023-05-08T122150.520

Exploding object

High Def

pixil-gif-drawing (11)

4x4

pixil-gif-drawing (10)

1 Like

Sorry if this sounds offensive but they look a little messy (no offense)

1 Like

I can try again it’s a bit hard to scale down and look the same.

2 Likes

You don’t have to make it look like the player and make it FULLY look like the picture

That’s what I mean im trying to make them look like the enemies but have the same style as the player.

2 Likes

Ah okay, question: why is the archers hat so big? It be covering up the whole sprite

This one I do admit looks a bit messy but theres nothing seriously wrong with the other.

1 Like

Cute.

2 Likes

While you were making these sprites I made a sprite of the purple one, what do you think:


@Pixel_Name1

The black outline needs to go around the whole sprite, not just the character.

2 Likes

The grid size is too small

Increase the grid by a little bit

1 Like

Flowlab can’t do that…

Screenshot 2023-05-08 3.46.02 PM
Screenshot 2023-05-08 3.46.20 PM

Screenshot 2023-05-08 3.46.30 PM

2 Likes

Then all the collision will be messed up and stuff

Not really it would make a new collision box I do it all the time. The collision only surrounds the sprite, it doesn’t surround the dimensions of the sprite editor.

2 Likes

Make the incomplete outline the normal sprite. Then, make an animation with the fully outlined sprite and have it play on game start or spawn or whatever you have there. This way, you can have normal collisions that aren’t messed up and the full sprite outline.

1 Like