Fruit Randomizer

I’m making a farming add-on, I tried this:

But when I emit it from a grass block, it does not randomize it… Help is needed.

insert multiple animation blocks with each a different animation, then have the random - out connect to filters - in and hook up filter - pass to animation - start and have the animation have “stop on last frame”

Hey @ScrapStudios - you are setting the Number, but you need to active the get input in order for the value to be sent over to that animation. You can just remove that Number block completely, actually, and that should fix the problem :slight_smile:

I believe that if you get rid of the number in total and connect the random’s output to the animation’s go-to input and this should solve your problem.

Thanks… This will help alot