🚀 GALACDRIVE thread (OUT NOW ON APP STORE AND GOOGLE PLAY!)!

Since last week:

-gave xenith a thrust trail, like the player.

-added a snazzy new leaderboard backdrop that cycles colors. My hope is people will compete a little more to get on the board.

-leaderboard now goes by 8s instead of 10s to fit the backdrop.

-optimized some boss code (thank you pixelpizza!)

-experimented with 60FPS physics. This MIGHT be the solution to the horrible jank that is 30fps flowlab.

That’s all for this week’s log. Both me and logan are gone on trips, so progress has slowed. My internet is so bad out here that I actually had to write this in the notes app and wait to reach civilization to send this message. We both get home soonish though, so expect next log to be much longer! Thank you.

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NOTE: I just finished changing the game physics from 30 to 60 FPS. Let me know if you have performance issues, weird bugs etc. thanks!!

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[[ship log #65-32
[[1/11
[[ship title: Xenith 54-B
[[ship class: C

So
 we just got word that the faction mothership just blew up. No clue how, messengers didn’t want to tell us why for some reason.
Honestly, I believe it’s all a hoax or some social experiment test. Nobody could just
 blow the mothership up. That ship has
 or, er, had shields unlike anything in the galaxy. No laser, no bomb, no nothing could pierce it. I have my doubts.
Regardless, they’ve placed a search warrant on a V-GonnK2 #32A starfighter. I guess I should just follow my orders and blow it up. This 3 crew starship has been floating through space long enough. Time to get some action, and pass this social experiment test.

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Umm, I found a slight bug
 it allows me to get an infinitely high score

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the fix is actually a feature thats yet to be developed that insta kills you after a set amount of time if you dont kill a boss fast enough. I’ll reset the leaderboard, don’t worry about it. thanks for finding this issue :slight_smile:

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Since last week:
-BIG change: game’s physics were upgraded from 30 to 60fps. This means much smoother gameplay on the finished product. Basically everything that moves had to get it’s numbers changed for this physics change.
-Experimented with framerates and found that the game runs different depending on platform. Only developing in 60FPS to avoid mistakes going forward.
-fixed up the layering for bosses, trails, projectiles and other things I added over the vacation.
-added a self destruct feature; a core gameplay mechanic is you will only have 32 seconds to kill each boss. Now that the self destruct warning has been added, the xenith boss is completely done, and bosses can be printed more easily going forward.
-fixed up lots of animation issues involving the buttons
NOTE: I have entered the 2022 summer flowjam, which is a 2 week long game jam. Due to this I will not be working on galacdrive until the jam ends. see you then!
NOTE FOR FORUMERS: during this time, a lore post or two might be opened, and a thread for my flowjam game will also show up. Thanks for your cooperation!

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Since last week:
With universal crumble’s last update, galacdrive progress has resumed! My workflow really “hit the galacdrive(i am terribly sorry)”, because I got two weeks worth of work done in one!
-replaced the old “starting screen” with a proper main menu. This menu is outfitted with several buttons, and a few slots are yet to be filled by other features. There’s even a button that links to the discord server!
-added a skippable splash screen when the game starts up, using animations from crumble.
-added a short start cutscene for when you start the game from the homescreen.
-removed epilepsy warning (for now.)
-used an online generator and made my own tweaks to make a gorgeous space background for use in the homescreen and very, very far into the main game.
-logan has finished a massive chunk of the soundtrack and it now plays ingame. The full main theme will be uploaded to youtube when the main track is finalized.
-changed the files for the music from m4a to mp4, which should allow the music to play on more devices.
-a third member has joined the team: audio designer Yatas! Yatas is a sound designer and enjoyed the game enough that he offered to handcraft SFX for the game. Because of life stuff, he’ll start in approx. 3 weeks.
-made a proper logo for the game that sits on the homescreen and when the game is linked.
-the “vorgon” ingame have been renamed to “vorgar” so the game doesn’t tie to star trek.
-introducing the second boss: destroyer! destroyer is the second vorgar ship and fires volleys in straight lines at the player. It features rotating turrets using a heavily modified version of JR 01’s public homing missile bundle. Thanks JR for the wonderful bundle!
-recolored a few buttons so the button coloring convention makes more sense.
-slight adjustments to the player’s HP bar visuals.
-fixed: shield bar having a stroke if the player shields up at the same time as hitting an asteroid.
-fixed: the devastating “drift wobble” that’s plagued the game for a while, especially on slower computers. This was a tricky one.
-fixed: the red background having some falsely colored areas (how did i miss that??)
-fixed: “detonation in” warning sign not flashing properly. This includes a stability change that will allow the game to run smoother and more bug-free.
For enthusiasts or the curious: the sup3r87 games discord has been refurbished out of an old server of mine to host galacdrive and universal crumble discussion. The discord can be joined here: Sup3r87 games Thanks for reading the logs!

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this game is just so aoiefegaoging cool and it keeps getting better

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Since last week:
-trello board! A galacdrive trello board has been made for the game and is intended to be a sort of “sticky note board”. It’s not a roadmap but it’ll let others get a better peek into what we’re doing. View it here: Trello
-new boss: pirate capital ship! This boss is equipped with scatter guns and a capital cannon that can instakill the player. Watch out!
-pirate capital ship took a while to make and actually isn’t fully in the game yet, but will be by end of today. Now that the first t1, 2 and 3 bosses are done, I can begin work on the looping mechanic.
-slight modifications to the ingame UI
-BIG optimization improvements! Thrust trails have been optimized, allowing the game to run better on weaker devices. These optimizations cut the amount of objects eating up resources in the game from 1/5th to a half! The game can now run far better on mobile devices.
-changes and simplifications to some boss code
-powerups can now be grabbed the instant another one expires, clearing up confusion.
-fixed: player’s HP bars in incorrect position
expect pirate capital ship to be available in under 24hrs, and for some big changes to how the game runs soon! There’s a chance the game will be temporarily set to private to prevent people cheating the leaderboard, but I’m not entirely sure yet. Thanks for following!

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Hi all! Pirate capital ship now spawns at lightyear 320. Don’t underestimate it - it’s stronger than other ships!!

The game is going to get some overhauls in the coming days, and distance achievable will change. All coming soon! :slight_smile:

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:warning: GALACDRIVE is being set to private for 2-4 days. :warning:
big changes and overhauls are coming to how the game progresses which means a shutdown for leaderboard’s sake. thank you!

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:star:Good news! The “heavy maintenance” period is over sooner than expected. GALACDRIVE is now public again.

More details about the big changes in this week’s upcoming tuesday log. Just know that the game lasts far longer now (:

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Aye lets go im in 11th

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Wow! I’m Number 6: Man urinates on fellow passenger for not being allowed to smoke. An Algerian man was arrested in February 2016 on arrival of his flight, after causing a fight on the plane then urinating on another passenger. The incidents took place mid-air on an Air MĂ©diterranĂ©e flight from Algiers to Paris. Halfway through his 90-minute route, one of the passengers was outraged because he wasn’t allowed to smoke or drink alcohol on board. He later urinated on another passenger in protest, but the victim stood up and punched him. Cabin crew members managed to break up the fight and held down the disruptive passenger. The flight was diverted to Lyon, and the Algerian man along with the other man involved in the fight were escorted off the plane by police, upon landing.

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I’m third :smiley:

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i remember when i was the top scorer

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That was stressful

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I GOT THIRD AAAAAAAAAAAAAAA

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NOOOOOOOOOOO MY JOKE

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i beat u >:))))))))))))))))))))))
image
my alt is big bread
and i could’ve gotten better but i ran out of time in class lol the bell rang

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