So I made a game trailer for a game I plan to start making in the near future.
Rated M for violence mostly, and also because it shows vague references to drugs, alcohol, tobacco, gambling etc. But there is no nudity or foul language in the trailer itself.
All the artwork, every animation frame, was drawn exclusively by me in Flowlab. I used Flowlab music and sound effects, and text-to-speech software for the voiceovers, but everything else I did myself (with a bit of help from the community on learning how to use eases and have moving text).
Recommended to keep sound on.
Click here if you're not offended by gangsters, gunshots, cigars, casinos, & bloodshed
Flowlab Game Creator - Families: AC (Trailer)
It honestly looks really good! I cant wait for this to be released
It looks very nice,But where will the game be released.
That was honestly very intriguing and interesting! Awesome reveal
I’ll probably make a PC demo first, then a fuller sized version on Steam (and possibly mobile once I learn how to make that work). I might have to break it up into chapters, as there will be hundreds of different missions and different paths you can take along the way. You might get betrayed by your own gang, or you can choose to betray your own gang, or even possibly make a deal with the feds to work undercover for them (and hope your gang doesn’t find out).
Also buy and manage properties, basically your character is going to try to destroy all of the opposing factions and take over the entire city (through either direct ownership of properties, or gaining influence in each neighborhood).
Oh and also, since the setting is a gambling city, I’ll probably incorporate some gambling mini games (virtual poker and slot machines) that you can earn (or lose) extra money on.
Sounds cool, what kind of gameplay is it gonna have?
Probably more than half of it will be top down driving and running & gunning… some of the more enclosed indoor kind of levels will be 2.5 dimensional side scrolling (combination of melee & guns). There will be an “empire building” aspect, but since that’s tricky to do in Flowlab, that part will be largely fixed and linear (intended for progression purposes mostly). The more territory you own, the more passive income you will generate, and the more options you will have access to (better guns, cars, the ability to call in backup, more safehouses to escape danger, etc.)
There will definitely be lots of cutscenes and such with choices / dialogue options that will affect how the game progresses. Like if you choose to stay with your original gang, you will continue to do missions for that gang. If you choose to switch alliances, you’ll be doing different kinds of tasks for your new employer (the first of which will mostly involve taking down your previous employer).
At any given time in the game, you will have choices that may allow you to backstab people, or you may choose to stick with them and they’ll backstab you instead in the long run. You won’t know who to trust until you’ve played the missions out.