Globals Activate In Destroyed Objects

Globals still trigger behaviors in destroyed objects.
If an object destroys itself using the Destroyer behavior, any Globals it has in its behaviors will still continue to run and to trigger whatever behaviors are connected to them.
Go to Level 3:

In this example, an object is continually emitting another object. After 1 second, the first object destroys itself—and then keeps emitting the second object!


I’ve also had this issue before, I usually just use some switches to make sure it doesn’t happen