Grid Based Dungeon

Ok so a few this I would like some insight on

  • Grid-Based Movement and Facing directions

  • Random Loot Pools

  • Random Dungeon Generation with multiple tiles is specific areas

  • Inventory system

  • Shop Interface with working coin counting system

  • Enemies giving chase when you reach a certain radius (I think I know this one)

  • Attacking when you try and move into an Enemy occupied space (Same applies to enemies)

  • Weapons doing different dammage and bows doing ranged attach when you click on an Enemy

There is a grid based movement example here: https://flowlab.io/examples

And there are lots of discussions and examples of random generation and inventory systems here on the forum

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