Ok so a few this I would like some insight on
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Grid-Based Movement and Facing directions
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Random Loot Pools
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Random Dungeon Generation with multiple tiles is specific areas
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Inventory system
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Shop Interface with working coin counting system
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Enemies giving chase when you reach a certain radius (I think I know this one)
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Attacking when you try and move into an Enemy occupied space (Same applies to enemies)
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Weapons doing different dammage and bows doing ranged attach when you click on an Enemy