So, Im making a turn based rpg which is based on a grid, like chess. The player and the opponet has to take turns with soilders and tanks, and whoever kills the opponets general wins the game, and gets money so they can spend it on stronger soilders and tanks, against more advanced opponets. I need help making it turn based, and a shop. Can someone help?
post the link please?
also welcome to flowlab where early developer careers are made
So what part do you need help with, the grid based movement? Btw a tip is to make sure to name your objects so it doesn’t get confusing