I’m working on a snake game, and I need the snake to have grid movement.
Alright, I can help with this. (i just made a grid movement example yesterday lol)
So, is it like the original snake game?
Yea. I just need to find a way to make it switch on on the grid
@00T_Free
Okay, what do I do here?
Make the proximity a circle, and 10 at the highest.
connect it to the x and the y of positions. so it snaps to it like a grid.
It just stays in one place.
I can help just wait.
Ik, but you have to get it to move for it to snap duh
Ok, don’t know if you’ve seen this but Grazer made it its a bit buggy because if you go to far there is an invisible wall for some reason but here ya go:
gtg, just use it to figure out how to make it move with it.
I’m moving it by velocity, not by just pressing buttons repeatedly.
You have to on the rotation switch
But how do I switch it off?
uh you connect it to the off input on the switch behavior?
Yes, but there isn’t exactly a “miss” in the proximity
Yes, but if it misses it won’t turn on, so have the output of the switch turn it off then.
use a nor logic gate
I’ll see if that one works
I can use everything… Everything in flowlab but logic gates. Why is that?