I was thinking either a slider or change it with number values.
This is actually a pretty goated idea, and a lot of people have requested this before.
Raycasting actually has no thickness, it’s shown like that in the editor so you can see it.
It’s more like a laser.
Yeah i was about to say that as well
*Cracks kuckles *
In the 3D game world, you can create visuals using raycasts. They work the inverse ways that our eyes work. Light gets delivered to our eyes, which then make the picture, but raycasts go out into the world and bounce around until they find a light source. Raycasts can create beautiful lighting, much more cool than with rastorization, and doesn’t break the game when a reflection comes into play. Granted, raycasts are tiny, and it takes millions to make a decent-sized picture.
That being said, the raycasts in flowlab don’t do this, but they still are lazers that can sense things in front of them.
I feel like I said a lot of stuff for zero reason
I think that goes around the “thickness” question, but you did explain why I have a Raycasting supported graphics card (RTX 2060).
Wait did you just say I knew something you didn’t
I meant you explained the reason I have a Raycasting Graphics Card in my pc…