Health and Coins not carrying over

I need help I have a game where the character collects coins and hearts but the coins and hearts won’t carry over from one level to the next. So, you start off with no coins and 3 hearts at the end of the level you could have collected 5 hearts and 16 coins but when you go to the next level you start off with 3 hearts and 0 coins

If there isn’t an option in the behavior to keep between levels,
then you may need a save behavior to remember those properties.

van you be more specific on what to do with the save behavior do I connect it to the player or to the door to the next level