I was about to say “It works now,” until you posted that image of the game freezing…
IT WORKS. DISCOBOT TOLD THE TRUTH.
So basically, the spawner was ruining the fun. When all the watermelons die, it spawns more, or at least it was SUPPOSED TO. Don’t know what happened. Might have to go back and re-code.
I searched up “flavacon”, and I found a news program in Salt Lake City, Utah. And various other webpages…
I’m pretty sure it’s an asset boys…
“A favicon is a small image file that contains one or more icons that can be used to represent a website, blog, or even a single web page.”
Oh, “favicon,” not flavacon… That makes much more sense now.
I was beginning to wonder why a news program was being brought into this. XD
Yep, it’s an asset.
https://support.mozilla.org/et/questions/913444
Flavacon is a mozilla firefox addon. I know nothing about Firefox or even what it is, but it’s definitely a source code problem.
BTW, i found out that the spawner is just spawning things too fast.
I completely broke Flowlab for a week once when I did that lol
I made an agario game
It spawned a blob
Which spawned a player
Which spawned a blob…
Which spawned a player…
SO APPARENTLY
The watermelon was causing the problem. My beautiful watermelon. The watermelon didn’t have a delay when it senses that there are no more watermelons. WHEN THERE ARE NO MORE WATERMELONS: message the spawner. Fixed it. Fixed everything. Enjoy crushing watermelons and not understand a inside joke.
Yay, good job!
Mumble mumble mumble mobile controls mumble mumble mumble
Mumble mumble mumble, you’re like the only one who primarily uses mobile.
Mumble mumble mumble…