play with the character and see how the arm does not follow your mouse properly help me on this please
You have two issues:
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In the MouseMove block for your arm, use screen coordinates instead of game coordinates. The camera scroll is messing you up here.
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When the arm flips, the rotation will be reversed, so you’ll need to account for that somehow when your player is facing left.
Sorry I replied to you like 4 times now but I figured it out the other mouse move was set to game coordinates too so I changed that and every thing is good. thanks a ton, never would have figured it out if it wasn’t for you. for some reason I get caught up on the most simplest things