play with the character and see how the arm does not follow your mouse properly help me on this please
You have two issues:
In the MouseMove block for your arm, use screen coordinates instead of game coordinates. The camera scroll is messing you up here.
When the arm flips, the rotation will be reversed, so you’ll need to account for that somehow when your player is facing left.
Sorry I replied to you like 4 times now but I figured it out the other mouse move was set to game coordinates too so I changed that and every thing is good. thanks a ton, never would have figured it out if it wasn’t for you. for some reason I get caught up on the most simplest things