In my new game Nina Nano, i want the enemies to emit “debris” when they die. I have the emit force set to 1, but the debris is still too fast. Is there a way to make my debris emit a little more slowly rather than flying immediately off the screen?
Here is my work in progress: http://www.flowlab.io/game/play/1037152
Thanks for the help!
I think you meant to link to: https://flowlab.io/game/play/1073163
Tiny objects will move really quickly with even a small force. You could mitigate this by:
- Turning the physics drag way up (in game settings). This will cause everything moving to lose velocity every frame, slowing down the particles.
- Cheat the physics by making the actual debris sprite large (so that the physics shape is large and will move slowly) but add a single frame animation that plays when the debris is emitted, so it still shows up as a small particle.
Thanks @grazer the physics cheat worked perfectly. is it better to fill the sprite frame (non-animation frame) completely and dial in the force? or try to dial in the amount of pixels and pick a constant force?
Hey, glad it worked. I don’t know if either approach is better - whichever seems easier is probably the way to go