In my new game Nina Nano, i want the enemies to emit “debris” when they die. I have the emit force set to 1, but the debris is still too fast. Is there a way to make my debris emit a little more slowly rather than flying immediately off the screen?
Tiny objects will move really quickly with even a small force. You could mitigate this by:
Turning the physics drag way up (in game settings). This will cause everything moving to lose velocity every frame, slowing down the particles.
-or-
Cheat the physics by making the actual debris sprite large (so that the physics shape is large and will move slowly) but add a single frame animation that plays when the debris is emitted, so it still shows up as a small particle.
Thanks @grazer the physics cheat worked perfectly. is it better to fill the sprite frame (non-animation frame) completely and dial in the force? or try to dial in the amount of pixels and pick a constant force?