I need help with a label that fades in and back out when the player passes a certain place in the level. My way is so complicated that I can’t even find the issue.
It’s simple, yet so complicated.
My code doesn’t count both coordinates, it activates on only 1.
Ooh, you would use X from the trigger. Sadly, the trigger is just an invisible piece of level. I’ve never thought of that. Smart.
Also, I need the label to fade in and out. That’s why my code is so messy. Also, it’d have to be the X and Y of the trigger to make sure that it doesn’t activate at random times.
I’ll save this idea though, it might come in handy… use both the player coordinates and the trigger coordinates.
You could just use the x coordinate of the location you want it to trigger at, extractor just makes it a bit easier since you don’t have to figure that out.
And the filter to less than maybe 5-10 or something???
This will make some extra buffer, just in case the object is moving pretty fast and never reaches that exact X value, just “hops over it”, so there’s a small buffer… Probably not nessicary, but if it doesn’t work, it might be because of that