Flowlab Game Creator - BLASTRONAUGHT 2 when you shoot the rock all the rocks around it
are supposed to explode, but their not.
@CodeAlpaca
@DeadlyGumChewer
I fell for what?
The virus?
oh yeh,that used to be my virus,but im turning it into a game.
any ideas on the code?
I will make an example.
I think you should do this:
{“data”:{“behavior”:{“v”:“2”,“nodes”:[{“inputCount”:0,“outputCount”:1,“name”:“Always”,“behaviorType”:“logic.triggers.Always”,“x”:360,“y”:128,“group”:"",“id”:“8c286708079a2c4b”},{“inputCount”:3,“outputCount”:2,“name”:“RayCast”,“behaviorType”:“logic.components.RayCast”,“x”:540,“y”:96,“group”:"",“id”:“8c28a99940367845”,“targetClassId”:13434597,“direction”:90,“length”:32,“earlyOut”:false},{“inputCount”:3,“outputCount”:2,“name”:“RayCast”,“behaviorType”:“logic.components.RayCast”,“x”:540,“y”:288,“group”:"",“id”:“8c28ab96cf41004d”,“targetClassId”:13434597,“direction”:270,“length”:32,“earlyOut”:false},{“inputCount”:3,“outputCount”:2,“name”:“RayCast”,“behaviorType”:“logic.components.RayCast”,“x”:540,“y”:192,“group”:"",“id”:“8c28ad9d62416546”,“targetClassId”:13434597,“direction”:180,“length”:32,“earlyOut”:false},{“inputCount”:3,“outputCount”:2,“name”:“RayCast”,“behaviorType”:“logic.components.RayCast”,“x”:540,“y”:0,“group”:"",“id”:“8c28ae85b6f0f548”,“targetClassId”:13434597,“direction”:0,“length”:32,“earlyOut”:false},{“inputCount”:3,“outputCount”:2,“name”:“Animation”,“behaviorType”:“logic.properties.Animation”,“x”:810,“y”:128,“group”:"",“id”:“8c2a6be589736a4b”,“animationName”:"<",“priority”:0},{“inputCount”:1,“outputCount”:1,“name”:“Destroyer”,“behaviorType”:“logic.components.Destroyer”,“x”:990,“y”:128,“group”:"",“id”:“8c2ab7facbc71e44”}],“links”:[{“input_id”:“8c28ae85b6f0f548i2”,“output_id”:“8c286708079a2c4bo0”},{“input_id”:“8c28a99940367845i2”,“output_id”:“8c286708079a2c4bo0”},{“input_id”:“8c28ad9d62416546i2”,“output_id”:“8c286708079a2c4bo0”},{“input_id”:“8c28ab96cf41004di2”,“output_id”:“8c286708079a2c4bo0”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28a99940367845o1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28ab96cf41004do1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28ad9d62416546o1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28ae85b6f0f548o1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28ae85b6f0f548o1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28a99940367845o1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28ad9d62416546o1”},{“input_id”:“8c2a6be589736a4bi0”,“output_id”:“8c28ab96cf41004do1”},{“input_id”:“8c2ab7facbc71e44i0”,“output_id”:“8c2a6be589736a4bo1”},{“input_id”:“8c2ab7facbc71e44i0”,“output_id”:“8c2a6be589736a4bo1”}]}}}
The raycasts are in all directions and the animation should be an explosion animation.
But beware, this makes all the stones near each other all explode, so you maybe should make a floor thats not explodable
thnx, I only request more details on the ray’s settings.
On the raycasts each of them are on all directions:
Up, Down, Left and Right.
oh uh, how do you get it to where the gel triggers it?
@DeadlyGumChewer
Wdym?
Oh, delete the (Always) and turn the always into a (Collision) and make the collision topdown into “Gel”
IDK its not working
I don’t get it, why’s it not working?
I tried this:
It didn’t work. But it’s colliding so I don’t know :(
i’m using proximity, maybe it’ill work?
What are you trying to do? Explosions with physics?
no when you shoot the rock with gel all the rocks arounnd it are supposed to explode
Just spawn an explosion that’s not solid
and make it break if it collides
may you plz send me an example?
(a screenshot is preferred)
my first game on this account
its not working plz help!
@Galactian
collision → destroy
that’s the code